The first thing you’re likely to notice, then, is another proud tradition of mobile ports: virtual buttons. It also means, unlike some Capcom ports like Ghost Trick: Phantom Detective and Phoenix Wright, that it was originally designed with action-heavy button controls in mind, and not exactly optimized for touch screens from the get-go. It means the game has literally thousands of hours of solo and cooperative gameplay, and that it’s just about as impenetrable an experience as ever. That means all the taking of quests, killing of fantasy dinosaurs for their hides, and crafting them into better weapons that makes this one of the most ridiculously successful Japanese franchises in history. This marks the first full Monster Hunter game on mobile, even if it is from 2008. Of course that name would have just sounded silly over here, so they called it… Freedom Unite. The game was originally released as Monster Hunter Portable 2nd G in Japan for the PlayStation Portable before making its way to the West. Capcom has continued the proud tradition of porting games from systems with buttons to iOS with Monster Hunter Freedom Unite.
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